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AI Automation Index
Task-level automation exposure for Video Game Designers: 24 O*NET tasks scored against their work activities, plus the simulator.
Automation Exposure
24 of 24 tasks scored
Median Salary
BLS OEWS, May 2025 — this exact occupation
Employment Level
113,330 people hold this job — size, not growth
Projected 2025–35
8,300 openings a year · BLS line item
BLS OEWS publishes 48 state estimates for this occupation. Each is its own survey estimate, not the national median adjusted for local prices.
$31,200 – $136,110
Highest medians
Lowest medians
State figures come from the 15-1255 row in the May 2025 state panel. States where the estimate was suppressed or too small to publish are absent.
Each task is mapped to its work activities, scored for AI automation potential, and weighted by how important those activities are to the job. These are the components.
Importance-weighted mean of the scored tasks. This is the headline index.
Share of weighted tasks in hands-on or machine-operating work activities.
Share in analysis, decisions, teaching, directing, advising, or caring for others.
Share in documenting, recording, and administrative activities.
Share of weighted tasks O*NET rewrote in a recent update. Reported, not folded into the score.
O*NET's own rating of how serious an uncorrectable mistake would be here — respondents, not us. Deliberately not in the index: the score measures what AI can do with the task content, and multiplying it by stakes would be our judgment dressed as data.
24 tasks for this occupation, weighted by work-activity importance. Shares below are of total task weight, not task count.
14 tasks
10 tasks
0 tasks
Move your week away from the high-exposure tasks and toward the ones that need judgment. The simulator recalculates the index as you shift the mix.
Simulate Upskilling →Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
decision support — Game design creativity and playtesting remain human-led
Devise missions, challenges, or puzzles to be encountered in game play.
decision support — Game design creativity and playtesting remain human-led
Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.
decision support — Game design creativity and playtesting remain human-led
Solicit, obtain, and integrate feedback from design and technical staff into original game design.
interpersonal — Collaborative spec-setting requires human negotiation
Conduct regular design reviews throughout the game development process.
data analysis — AI can run and analyze software performance tests
Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.
text generation — Draft procedure docs from described process
Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.
text generation — Draft procedure docs from described process
Provide feedback to designers and other colleagues regarding game design features.
text generation — Drafting project updates is AI-assisted; delivery is human
Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.
text generation — Organize and check documentation accuracy largely automatable
Provide feedback to production staff regarding technical game qualities or adherence to original design.
text generation — Drafting project updates is AI-assisted; delivery is human
Create gameplay prototypes for presentation to creative and technical staff and management.
visual inspection — Creates data graphics; accuracy and design review human
Guide design discussions between development teams.
interpersonal — Collaborative spec-setting requires human negotiation
Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.
data analysis — AI can run and analyze software performance tests
Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.
text generation — Drafting project updates is AI-assisted; delivery is human
Prepare two-dimensional concept layouts or three-dimensional mock-ups.
visual inspection — Creates data graphics; accuracy and design review human
Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.
information retrieval — AI scans trend sources; human weighs relevance
Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.
data analysis — Customer data analysis; human frames questions
Collaborate with artists to achieve appropriate visual style.
interpersonal — Collaborative spec-setting requires human negotiation
Write or supervise the writing of game text and dialogue.
decision support — Game design creativity and playtesting remain human-led
Consult with multiple stakeholders to define requirements and implement online features.
interpersonal — Collaborative spec-setting requires human negotiation
Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.
decision support — Game design creativity and playtesting remain human-led
Prepare and revise initial game sketches using two- and three-dimensional graphical design software.
visual inspection — Creates data graphics; accuracy and design review human
Create gameplay test plans for internal and external test groups.
text generation — AI drafts testing routines; engineer verifies coverage
Provide test specifications to quality assurance staff.
text generation — Drafting project updates is AI-assisted; delivery is human
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<script src="https://giniloh.com/embed.js" async></script> Community Sentiment
Do you agree with the AI automation risk score calculated for this occupation?
Method
Check: across the 910 occupations where O*NET also rates how far machine speed sets the pace, this index moves opposite to it (Spearman ρ = -0.49). The more a job is paced by equipment, the less of its task content AI can address — the relationship you would expect if the scoring is working.
Sources · O*NET 31.0 (task records to 08/2026) · BLS OEWS May 2025 · BLS projections 2025-2035 · rubric v2.1 · tasks for O*NET, not a forecast
See the full method →Related Article
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